Slop Till You Drop
Oct 11, 2026 · A deadly TV game show run by the machines. Clear room after room of robots with up to three friends, online by invite link or on the couch, and beat the boss, or get turned into slop.
Slop Till You Drop is a co-op arena shooter for one to four players. The machines run a deadly game show, and you are the contestants. Robots pour through the doors on all four walls. Clear the room, pick a door, and go again. Lose, and the show turns you into slop.
You can play it three ways: solo, on the couch with gamepads on one screen, or online. Online, you send an invite link and your friends are in the room, with no install and no account. Quick play puts you in with whoever is on. On a phone one thumb is enough: you move, and you fire at the nearest robot on your own. Put a second thumb down and it aims by hand.
Every robot is one of the host's products. Autocomplete guesses where you're heading and dashes there. The Hallucinator fires shots that aren't real. Subscription comes back when you cancel it, and the Scraper takes your views and leaves. The boss is his flagship, the Keynote.
The host is Dax Mercer, founder and CEO of Gruel. He built the machines, he's delighted with all of it, and he calls your death "a learning". Six of his lines come with his face and his voice.
A run is a roguelike. You pick one of three classes, the humans the machines replaced: the Artist, the Moderator and the Fact-Checker, each with a special. Each door says what it gives: a free upgrade, a heal, a weapon, or a harder beta room that pays double. Every third room is a sponsor break, where you pick an upgrade that lasts the run. Every room is a different set, with its own music. Beat the Keynote and the show is renewed for a harder season. Nobody wins. The views are the score, and the show runs until you're content.
The idea is Jeff's, inspired by the arcade classic Smash TV (Williams, 1990). It's built with three.js and the studio's multiplayer kit, which connects the players' browsers straight to each other. The robots and the sets are made in code. The sound, the music and Dax's voice were generated with ElevenLabs, and his face and lip-sync with fal.ai. The promo above was rendered from the real game, with four bots playing short scripted scenes.