Out the Window
Nov 7, 2026 · Throw a paper plane from the back of a classroom and fly it down the hallway, out the window, over the town and the mountains, across the sea to a lighthouse 1,500 metres away.
Out the Window is a paper plane game with one very long course. You stand at the back of a classroom with a sheet of folded paper in your hand. Drag back and let go, and it's off: across the desks, through the door, down the school hallway and, if you fly it well, out of the window at the end. The lighthouse you're aiming for is 1,500 metres away, on an island out at sea.
There's no throttle. You only tilt the nose: diving gains speed, pulling up trades it for height, and pulling up too hard stalls the plane and it flutters down. The skill is the swoop, dive and climb, dive and climb, and riding the warm air off the radiators, the town's chimneys, the sunny rock in the canyon and the cliffs over the sea. On the way there's a banner to dive under, a door that swings across the hall, power lines, kites, a cable car, sinking air off a glacier, rain squalls and a ship.
Every run ends somewhere, and every run pays in staples. Spend them on a better fold (from a paper dart up to a golden albatross), a better launcher (a rubber band, a ruler catapult, a slingshot, a desk fan), a motor you hold for a boost (a propeller, then a little motor, then a bottle rocket) and a bigger staple jar. The plane changes look as it upgrades, and each run gets a little further. Fly far enough and you can start from the playground fence, the hill past the town or the cliff top. Once you reach the lighthouse, the keeper waves, and the goal becomes your fastest time from the classroom.
The idea is Jeff's, inspired by Poki's Perfect Landing. It's built with three.js (WebGPU, with WebGL 2 as the fallback); the flight was tuned with bot pilots before anyone flew it. The promo above was rendered from the real game: every flight in it is flown by the game's own bot pilot.


