No Cover
Oct 15, 2026 · An endless first-person horde shooter in the browser. One human on an open battlefield, always sprinting, against hundreds of machines. How long do you last?
No Cover puts you on an open battlefield with nowhere to hide and an army of machines coming at you that never stops. You are always at a sprint: there is no walk button. You aim, shoot, jump and switch guns, and your score is how long you last.
The machines arrive one kind at a time, each with its own sound, so you can play partly by ear. Pyres run at you and blow up. Harrows sound a horn and charge in a straight line, so you sidestep them or let them hit a wreck. The Murmur is a swarm of drones that forms an eye and then dives. Vigils snipe from high up, Monoliths have to be stripped of their plates first, and the Effigy only moves while you aren't looking at it. Last to 2:20 and the Colossus walks out of the dark: a mech 24 metres tall. You jump its footfalls, run from the red rings where its shells will land, and shoot the core in its chest.
You start with the Nailer, which overheats if you never let go, the Breaker and rockets. The Lance and the Arc are earned by surviving 0:45 and 1:30, and once earned they stay yours. Every play puts you on another field (the open Plain, a ruined town, a crater the machines pour over from every side) in another of six looks. It works with a mouse and keys, two thumbs on a phone, or a gamepad.
It was Jeff's idea, inspired by classic horde shooters. Claude Opus 5.5 built it with three.js over nine rounds of playtesting. The machines and guns are Meshy models and the sounds are ElevenLabs. Up to 450 machines are on the field at once, drawn with instancing so the frame rate holds. The promo above was filmed from the real game.