Letter of the Lawn
Nov 5, 2026 · Report your neighbours to the homeowners' association to raise your house value. The more you report them, the sneakier they get. A new street every day.
Letter of the Lawn makes you the petty neighbour. You paid $385,000 for your house, and the estimate says $412,000. Walk a street of three neighbours and your own house, lap after lap, and tap whatever breaks the bylaws: grass over four inches, bins in sight of the street, a garden gnome, a work van in the driveway. Every report pushes your value up. Miss one and it drops. Report something legal and it drops too.
The street answers back. Each neighbour you report hates you a little more, and hate makes them sneakier. Their violations get subtle enough that you have to open the inspection card and pick which bylaw they break. Then they build things aimed at you that are entirely legal: forty plastic flamingos (the rule only says gnomes), a house in Approved Beige and Approved Trim, in stripes, and a 30 × 50 ft flag on a pole that is exactly 25 feet. Every eyesore that stands costs you a little each lap. At the end of each lap the board passes one new bylaw, and you pick it. Outlaw the giant flag and Gary finds the next loophole. They also plant things on your own lawn, and some of them offer an envelope.
From the second lap each lap is a day, and the board meets at 7 pm, so you have to walk the whole street before the sun goes down. Fall below what you paid and you're underwater. The end screen draws a postcard of the neighbour who hates you most, with their eyesore and their letter, and there's a daily street that's the same for everyone, with a streak to keep.
The idea is Jeff's. It's built with three.js in the studio's soft toy look: every house is put together from parts in code, the twelve neighbours and their notes are written by hand, and every sound is synthesized. The promo above was rendered from the real game, with a scripted finger doing the tapping.


