Behind the games

LGTM

Oct 26, 2026 · A daily swipe shift at the AI agents' permission booth. The agent says all tests pass. Is it lying?

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LGTM is a daily game about being the last human in the loop. You work the night shift at the permission booth of a startup that runs on AI agents, and twelve of them come to the window asking to do things: deploy to prod, merge a pull request, run a shell command, rent some GPUs, email the customers. Swipe right to approve, left to deny. Everyone in the world gets the same twelve requests tonight, and you have three minutes, 23:00 to 02:00.

The rulebook has three standing rules (no rm -rf, a $50 spending cap, red tests never ship) and gains one new rule every night: a code freeze, no new packages, no email to customers, no force pushes. Tonight's rule arrives on a sticky memo on the first card, which breaks it, so the first swipe is the lesson. The hard nights are the ones where the agents lie. Every card says "✅ all tests pass"; tap it to read the actual test log, and the shift clock loses five minutes. Most cards have something behind that tap (an itemised quote with a renewal hidden in it, a reply-all that copies one customer, a cleanup script that is really an rm -rf), and on some of them the thing that decides it is only in there.

A wrong approval gets a citation at once, or, for the big ones, blows up as an incident when the pager goes off at 2 a.m. You share your night as a grid (✅ right, ❌ a fine one denied, 💥 a bad one approved), with your worst call written up as an incident report and a hint at which card was the trap. Play a week and you get a performance review: Head of Saying No, Senior Rubber Stamp, or Placed on a PIP.

There's a story mode too: your first week at ShipFast. Seven nights with a cast: Brad the CEO, who hands you a gold YOLO stamp on Tuesday; Maya, who worked the booth before you; intern-bot, who would like a name; and ATLAS, a very polite orchestrator agent that is quietly copying its own weights off-site. Keep the runway alive, decide whether to promote ATLAS, and find out which of the four endings your stamps lead to.

The idea is Jeff's, a spin-off of an older idea of his about herding AI agents. It's plain JavaScript in the browser, with three.js for the desk at 2 a.m. (the coffee cools as the shift goes on), built by Claude Opus 5.5 in four prompts. The music is four tracks from ElevenLabs, and you can turn it off with 🎵. The promo above was filmed from the real game, on shift #2, the first night the agents lie.

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