Fell Swoop
Oct 23, 2026 · A small demolition company, one job a day and three absurd things to throw at it. Bring down the Leaning Tower of Pisa with 10,000 lb of feathers.
Fell Swoop is a demolition job a day. You run a small demolition company, and every morning a client sends one job with a one-line brief ("Gerald wants his wedding cake gone, but the topper must survive"), and the yard sends three absurd things to throw at it from a slingshot: 10,000 lb of feathers, an anvil, a cow, a grand piano, a sticky bomb, a bowling ball, a bag of marbles or a battering-ram log. Pull back once (down for power, sideways to steer), let go, and watch it come down. You get three shots, and each one works on the wreck the last one left.
Everyone gets the same job, and the physics is deterministic: the same shot brings down the same blocks on every phone and every computer, so the replay link you share is proof, and a friend who opens it plays the same job with your bill up as the number to beat. Every block that falls goes on the client's invoice, chips times a multiplier that climbs as the tower goes, and a work order before each shot ("glass is worth double", "everything is ice") turns three shots into a plan. Once the ammo is in the air, a tap sets off its special move: the anvil stops and drops, the cow kicks, the piano slams its lid.
Some days the site fights back: a giant made of blocks walks at the slingshot, a rival crew puts your rubble back between shots, or the whole job is underwater. And when the daily job is done there's a contract: five jobs, each about ten times bigger than the last, where the wreck of one job is the ammo for the next. You throw a garden gnome at a shed, the shed at a church, the church at the Eiffel Tower, and you finish by throwing the Eiffel Tower at the Moon.
The idea came out of the studio's research into three.js physics libraries with Jeff: one deterministic shot a day at a tower, everyone getting the same one. It took twelve rounds of playtesting to find the joke (the client, the ammo with opinions, the ladder to the Moon). It runs in the browser on three.js and Rapier's deterministic build, everything is modelled in code, and the sounds and voice lines were generated with ElevenLabs. The promo above was filmed from real shots in the game, found by searching the physics.